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Animated Armor

Medium construct, unaligned

CR 1200 XP
Armor class
18
Hit points
33 (6d8)
Speed
25 ft.
STR
14
+2
DEX
11
+0
CON
13
+1
INT
1
-5
WIS
3
-4
CHA
1
-5
Damage immunities:
poison, psychic
Condition immunities:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:
blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages:

Special abilities

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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