Skip to content
GrimoireHub

Azer

Medium elemental, lawful neutral

CR 2450 XP
Armor class
15
Hit points
39 (6d8)
Speed
30 ft.
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0
Saving throws:
CON +4
Damage immunities:
fire, poison
Condition immunities:
Poisoned
Senses:
passive Perception 11
Languages:
Ignan

Special abilities

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Back to all