Azer
Medium elemental, lawful neutral
CR 2450 XP
- Armor class
- 15
- Hit points
- 39 (6d8)
- Speed
- 30 ft.
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0
- Saving throws:
- CON +4
- Damage immunities:
- fire, poison
- Condition immunities:
- Poisoned
- Senses:
- passive Perception 11
- Languages:
- Ignan
Special abilities
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.