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Baboon

Small beast, unaligned

CR 010 XP
Armor class
12
Hit points
3 (1d6)
Speed
30 ft., climb 30 ft.
STR
8
-1
DEX
14
+2
CON
11
+0
INT
4
-3
WIS
12
+1
CHA
6
-2
Senses:
passive Perception 11
Languages:

Special abilities

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

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