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Bandit Captain

Medium humanoid (any race), any non-lawful alignment

CR 2450 XP
Armor class
15
Hit points
65 (10d8)
Speed
30 ft.
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving throws:
STR +4, DEX +5, WIS +2
Skills:
Athletics +4, Deception +4
Senses:
passive Perception 10
Languages:
any two languages

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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