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Berserker

Medium humanoid (any race), any chaotic alignment

CR 2450 XP
Armor class
13
Hit points
67 (9d8)
Speed
30 ft.
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
Senses:
passive Perception 10
Languages:
any one language (usually Common)

Special abilities

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

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