Cultist
Medium humanoid (any race), any non-good alignment
CR 1/825 XP
- Armor class
- 12
- Hit points
- 9 (2d8)
- Speed
- 30 ft.
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills:
- Deception +2, Religion +2
- Senses:
- passive Perception 10
- Languages:
- any one language (usually Common)
Special abilities
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.