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Cultist

Medium humanoid (any race), any non-good alignment

CR 1/825 XP
Armor class
12
Hit points
9 (2d8)
Speed
30 ft.
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills:
Deception +2, Religion +2
Senses:
passive Perception 10
Languages:
any one language (usually Common)

Special abilities

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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