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Dire Wolf

Large beast, unaligned

CR 1200 XP
Armor class
14
Hit points
37 (5d10)
Speed
50 ft.
STR
17
+3
DEX
15
+2
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
7
-2
Skills:
Perception +3, Stealth +4
Senses:
passive Perception 13
Languages:

Special abilities

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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