Skip to content
GrimoireHub

Dragon Turtle

Gargantuan dragon, neutral

CR 1718,000 XP
Armor class
20
Hit points
341 (22d20)
Speed
20 ft., swim 40 ft.
STR
25
+7
DEX
10
+0
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
12
+1
Saving throws:
DEX +6, CON +11, WIS +7
Damage resistances:
fire
Senses:
darkvision 120 ft., passive Perception 11
Languages:
Aquan, Draconic

Special abilities

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Back to all