Dust Mephit
Small elemental, neutral evil
- Armor class
- 12
- Hit points
- 17 (5d6)
- Speed
- 30 ft., fly 30 ft.
- Skills:
- Perception +2, Stealth +4
- Damage immunities:
- poison
- Damage vulnerabilities:
- fire
- Condition immunities:
- Poisoned
- Senses:
- darkvision 60 ft., passive Perception 12
- Languages:
- Auran, Terran
Special abilities
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.