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Dust Mephit

Small elemental, neutral evil

CR 1/2100 XP
Armor class
12
Hit points
17 (5d6)
Speed
30 ft., fly 30 ft.
STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0
Skills:
Perception +2, Stealth +4
Damage immunities:
poison
Damage vulnerabilities:
fire
Condition immunities:
Poisoned
Senses:
darkvision 60 ft., passive Perception 12
Languages:
Auran, Terran

Special abilities

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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