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Erinyes

Medium fiend (devil), lawful evil

CR 128,400 XP
Armor class
18
Hit points
153 (18d8)
Speed
30 ft., fly 60 ft.
STR
18
+4
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
14
+2
CHA
18
+4
Saving throws:
DEX +7, CON +8, WIS +6, CHA +8
Damage resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage immunities:
fire, poison
Condition immunities:
Poisoned
Senses:
truesight 120 ft., passive Perception 12
Languages:
Infernal, telepathy 120 ft.

Special abilities

Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The erinyes makes three attacks

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

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