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Ghoul

Medium undead, chaotic evil

CR 1200 XP
Armor class
12
Hit points
22 (5d8)
Speed
30 ft.
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
6
-2
Damage immunities:
poison
Condition immunities:
Poisoned, Charmed, Exhaustion
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Common

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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