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Giant Bat

Large beast, unaligned

CR 1/450 XP
Armor class
13
Hit points
22 (4d10)
Speed
10 ft., fly 60 ft.
STR
15
+2
DEX
16
+3
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
6
-2
Senses:
blindsight 60 ft., passive Perception 11
Languages:

Special abilities

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

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