Giant Crocodile
Huge beast, unaligned
CR 51,800 XP
- Armor class
- 14
- Hit points
- 85 (9d12)
- Speed
- 30 ft., swim 50 ft.
STR
21
+5
DEX
9
-1
CON
17
+3
INT
2
-4
WIS
10
+0
CHA
7
-2
- Skills:
- Stealth +5
- Senses:
- passive Perception 10
- Languages:
- —
Special abilities
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.