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Giant Goat

Large beast, unaligned

CR 1/2100 XP
Armor class
11
Hit points
19 (3d10)
Speed
40 ft.
STR
17
+3
DEX
11
+0
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2
Senses:
passive Perception 11
Languages:

Special abilities

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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