Giant Rat (Diseased)
Small beast, unaligned
CR 1/825 XP
- Armor class
- 12
- Hit points
- 7 (2d6)
- Speed
- 30 ft.
STR
7
-2
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
10
+0
CHA
4
-3
- Senses:
- darkvision 60 ft., passive Perception 10
- Languages:
- —
Special abilities
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.