Giant Sea Horse
Large beast, unaligned
CR 1/2100 XP
- Armor class
- 13
- Hit points
- 16 (3d10)
- Speed
- 0 ft., swim 40 ft.
STR
12
+1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
5
-3
- Senses:
- passive Perception 11
- Languages:
- —
Special abilities
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.