Skip to content
GrimoireHub

Glabrezu

Large fiend (demon), chaotic evil

CR 95,000 XP
Armor class
17
Hit points
157 (15d10)
Speed
40 ft.
STR
20
+5
DEX
15
+2
CON
21
+5
INT
19
+4
WIS
17
+3
CHA
16
+3
Saving throws:
STR +9, CON +9, WIS +7, CHA +7
Damage resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage immunities:
poison
Condition immunities:
Poisoned
Senses:
truesight 120 ft., passive Perception 13
Languages:
Abyssal, telepathy 120 ft.

Special abilities

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Back to all