Glabrezu
Large fiend (demon), chaotic evil
- Armor class
- 17
- Hit points
- 157 (15d10)
- Speed
- 40 ft.
- Saving throws:
- STR +9, CON +9, WIS +7, CHA +7
- Damage resistances:
- cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
- Damage immunities:
- poison
- Condition immunities:
- Poisoned
- Senses:
- truesight 120 ft., passive Perception 13
- Languages:
- Abyssal, telepathy 120 ft.
Special abilities
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.