Skip to content
GrimoireHub

Gnoll

Medium humanoid (gnoll), chaotic evil

CR 1/2100 XP
Armor class
15
Hit points
22 (5d8)
Speed
30 ft.
STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
-2
WIS
10
+0
CHA
7
-2
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Gnoll

Special abilities

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Back to all