Goat
Medium beast, unaligned
CR 010 XP
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- 40 ft.
STR
12
+1
DEX
10
+0
CON
11
+0
INT
2
-4
WIS
10
+0
CHA
5
-3
- Senses:
- passive Perception 10
- Languages:
- —
Special abilities
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.