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Goat

Medium beast, unaligned

CR 010 XP
Armor class
10
Hit points
4 (1d8)
Speed
40 ft.
STR
12
+1
DEX
10
+0
CON
11
+0
INT
2
-4
WIS
10
+0
CHA
5
-3
Senses:
passive Perception 10
Languages:

Special abilities

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

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