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Goblin

Small humanoid (goblinoid), neutral evil

CR 1/450 XP
Armor class
15
Hit points
7 (2d6)
Speed
30 ft.
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Skills:
Stealth +6
Senses:
darkvision 60 ft., passive Perception 9
Languages:
Common, Goblin

Special abilities

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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