Goblin
Small humanoid (goblinoid), neutral evil
CR 1/450 XP
- Armor class
- 15
- Hit points
- 7 (2d6)
- Speed
- 30 ft.
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
- Skills:
- Stealth +6
- Senses:
- darkvision 60 ft., passive Perception 9
- Languages:
- Common, Goblin
Special abilities
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.