Skip to content
GrimoireHub

Gray Ooze

Medium ooze, unaligned

CR 1/2100 XP
Armor class
8
Hit points
22 (3d8)
Speed
10 ft., climb 10 ft.
STR
12
+1
DEX
6
-2
CON
16
+3
INT
1
-5
WIS
6
-2
CHA
2
-4
Skills:
Stealth +2
Damage resistances:
acid, cold, fire
Condition immunities:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses:
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages:

Special abilities

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Back to all