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Grimlock

Medium humanoid (grimlock), neutral evil

CR 1/450 XP
Armor class
11
Hit points
11 (2d8)
Speed
30 ft.
STR
16
+3
DEX
12
+1
CON
12
+1
INT
9
-1
WIS
8
-1
CHA
6
-2
Skills:
Athletics +5, Perception +3, Stealth +3
Condition immunities:
Blinded
Senses:
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages:
Undercommon

Special abilities

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

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