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Ice Mephit

Small elemental, neutral evil

CR 1/2100 XP
Armor class
11
Hit points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR
7
-2
DEX
13
+1
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
12
+1
Skills:
Perception +2, Stealth +3
Damage immunities:
cold, poison
Damage vulnerabilities:
bludgeoning, fire
Condition immunities:
Poisoned
Senses:
darkvision 60 ft., passive Perception 12
Languages:
Aquan, Auran

Special abilities

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting. The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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