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Jackal

Small beast, unaligned

CR 010 XP
Armor class
12
Hit points
3 (1d6)
Speed
40 ft.
STR
8
-1
DEX
15
+2
CON
11
+0
INT
3
-4
WIS
12
+1
CHA
6
-2
Skills:
Perception +3
Senses:
passive Perception 13
Languages:

Special abilities

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

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