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Lemure

Medium fiend (devil), lawful evil

CR 010 XP
Armor class
7
Hit points
13 (3d8)
Speed
15 ft.
STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4
Damage resistances:
cold
Damage immunities:
fire, poison
Condition immunities:
Charmed, Frightened, Poisoned
Senses:
darkvision 120 ft., passive Perception 10
Languages:
understands infernal but can't speak

Special abilities

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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