Lemure
Medium fiend (devil), lawful evil
CR 010 XP
- Armor class
- 7
- Hit points
- 13 (3d8)
- Speed
- 15 ft.
STR
10
+0
DEX
5
-3
CON
11
+0
INT
1
-5
WIS
11
+0
CHA
3
-4
- Damage resistances:
- cold
- Damage immunities:
- fire, poison
- Condition immunities:
- Charmed, Frightened, Poisoned
- Senses:
- darkvision 120 ft., passive Perception 10
- Languages:
- understands infernal but can't speak
Special abilities
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.