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Lizardfolk

Medium humanoid (lizardfolk), neutral

CR 1/2100 XP
Armor class
13
Hit points
22 (4d8)
Speed
30 ft., swim 30 ft.
STR
15
+2
DEX
10
+0
CON
13
+1
INT
7
-2
WIS
12
+1
CHA
7
-2
Skills:
Perception +3, Stealth +4, Survival +5
Senses:
passive Perception 13
Languages:
Draconic

Special abilities

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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