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Magma Mephit

Small elemental, neutral evil

CR 1/2100 XP
Armor class
11
Hit points
22 (5d6)
Speed
30 ft., fly 30 ft.
STR
8
-1
DEX
12
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
10
+0
Skills:
Stealth +3
Damage immunities:
fire, poison
Damage vulnerabilities:
cold
Condition immunities:
Poisoned
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Ignan, Terran

Special abilities

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting. The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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