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Merfolk

Medium humanoid (merfolk), neutral

CR 1/825 XP
Armor class
11
Hit points
11 (2d8)
Speed
10 ft., swim 40 ft.
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Skills:
Perception +2
Senses:
passive Perception 12
Languages:
Aquan, Common

Special abilities

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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