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Merrow

Large monstrosity, chaotic evil

CR 2450 XP
Armor class
13
Hit points
45 (6d10)
Speed
10 ft., swim 40 ft.
STR
18
+4
DEX
10
+0
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
9
-1
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Abyssal, Aquan

Special abilities

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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