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Minotaur Skeleton

Large undead, lawful evil

CR 2450 XP
Armor class
12
Hit points
67 (9d10)
Speed
40 ft.
STR
18
+4
DEX
11
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
Damage immunities:
poison
Damage vulnerabilities:
bludgeoning
Condition immunities:
Exhaustion, Poisoned
Senses:
darkvision 60 ft., passive Perception 9
Languages:
understands Abyssal but can't speak

Special abilities

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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