Minotaur Skeleton
Large undead, lawful evil
CR 2450 XP
- Armor class
- 12
- Hit points
- 67 (9d10)
- Speed
- 40 ft.
STR
18
+4
DEX
11
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
- Damage immunities:
- poison
- Damage vulnerabilities:
- bludgeoning
- Condition immunities:
- Exhaustion, Poisoned
- Senses:
- darkvision 60 ft., passive Perception 9
- Languages:
- understands Abyssal but can't speak
Special abilities
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.