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Nightmare

Large fiend, neutral evil

CR 3700 XP
Armor class
13
Hit points
68 (8d10)
Speed
60 ft., fly 90 ft.
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2
Damage immunities:
fire
Senses:
passive Perception 11
Languages:
understands Abyssal, Common, and Infernal but can't speak

Special abilities

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

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