Ogre Zombie
Large undead, neutral evil
CR 2450 XP
- Armor class
- 8
- Hit points
- 85 (9d10)
- Speed
- 30 ft.
STR
19
+4
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
6
-2
CHA
5
-3
- Saving throws:
- WIS +0
- Damage immunities:
- poison
- Condition immunities:
- Poisoned
- Senses:
- darkvision 60 ft., passive Perception 8
- Languages:
- understands Common and Giant but can't speak
Special abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.