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Orc

Medium humanoid (orc), chaotic evil

CR 1/2100 XP
Armor class
13
Hit points
15 (2d8)
Speed
30 ft.
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
10
+0
Skills:
Intimidation +2
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Common, Orc

Special abilities

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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