Orc
Medium humanoid (orc), chaotic evil
CR 1/2100 XP
- Armor class
- 13
- Hit points
- 15 (2d8)
- Speed
- 30 ft.
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
10
+0
- Skills:
- Intimidation +2
- Senses:
- darkvision 60 ft., passive Perception 10
- Languages:
- Common, Orc
Special abilities
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.