Panther
Medium beast, unaligned
CR 1/450 XP
- Armor class
- 12
- Hit points
- 13 (3d8)
- Speed
- 50 ft., climb 40 ft.
STR
14
+2
DEX
15
+2
CON
10
+0
INT
3
-4
WIS
14
+2
CHA
7
-2
- Skills:
- Perception +4, Stealth +6
- Senses:
- passive Perception 14
- Languages:
- —
Special abilities
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.