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Satyr

Medium fey, chaotic neutral

CR 1/2100 XP
Armor class
14
Hit points
31 (7d8)
Speed
40 ft.
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2
Skills:
Perception +2, Performance +6, Stealth +5
Senses:
passive Perception 12
Languages:
Common, Elvish, Sylvan

Special abilities

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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