Satyr
Medium fey, chaotic neutral
CR 1/2100 XP
- Armor class
- 14
- Hit points
- 31 (7d8)
- Speed
- 40 ft.
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2
- Skills:
- Perception +2, Performance +6, Stealth +5
- Senses:
- passive Perception 12
- Languages:
- Common, Elvish, Sylvan
Special abilities
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.