Scout
Medium humanoid (any race), any alignment
CR 1/2100 XP
- Armor class
- 13
- Hit points
- 16 (3d8)
- Speed
- 30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills:
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses:
- passive Perception 15
- Languages:
- any one language (usually Common)
Special abilities
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.