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Scout

Medium humanoid (any race), any alignment

CR 1/2100 XP
Armor class
13
Hit points
16 (3d8)
Speed
30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Skills:
Nature +4, Perception +5, Stealth +6, Survival +5
Senses:
passive Perception 15
Languages:
any one language (usually Common)

Special abilities

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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