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Steam Mephit

Small elemental, neutral evil

CR 1/450 XP
Armor class
10
Hit points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR
5
-3
DEX
11
+0
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1
Damage immunities:
fire, poison
Condition immunities:
Poisoned
Senses:
darkvision 60 ft., passive Perception 10
Languages:
Aquan, Ignan

Special abilities

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

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