Thug
Medium humanoid (any race), any non-good alignment
CR 1/2100 XP
- Armor class
- 11
- Hit points
- 32 (5d8)
- Speed
- 30 ft.
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
- Skills:
- Intimidation +2
- Senses:
- passive Perception 10
- Languages:
- any one language (usually Common)
Special abilities
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.