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Thug

Medium humanoid (any race), any non-good alignment

CR 1/2100 XP
Armor class
11
Hit points
32 (5d8)
Speed
30 ft.
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
Skills:
Intimidation +2
Senses:
passive Perception 10
Languages:
any one language (usually Common)

Special abilities

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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