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Wererat, Human Form

Medium humanoid (human), lawful evil

CR 2450 XP
Armor class
12
Hit points
33 (6d8)
Speed
30 ft.
STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
8
-1
Skills:
Perception +2, Stealth +4
Damage immunities:
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Senses:
passive Perception 12
Languages:
Common

Special abilities

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The wererat makes two attacks, only one of which can be a bite.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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