Wererat, Rat Form
Medium humanoid (human), lawful evil
CR 2450 XP
- Armor class
- 12
- Hit points
- 33 (6d8)
- Speed
- 30 ft.
STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
8
-1
- Skills:
- Perception +2, Stealth +4
- Damage immunities:
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses:
- darkvision 60 ft., passive Perception 12
- Languages:
- —
Special abilities
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.