Werewolf, Wolf Form
Medium humanoid (human), chaotic evil
CR 3700 XP
- Armor class
- 12
- Hit points
- 58 (9d8)
- Speed
- 40 ft.
STR
15
+2
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills:
- Perception +4
- Damage immunities:
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Senses:
- passive Perception 14
- Languages:
- —
Special abilities
Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.