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Worg

Large monstrosity, neutral evil

CR 1/2100 XP
Armor class
13
Hit points
26 (4d10)
Speed
50 ft.
STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
-2
WIS
11
+0
CHA
8
-1
Skills:
Perception +4
Senses:
darkvision 60 ft., passive Perception 14
Languages:
Goblin, Worg

Special abilities

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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