Zombie
Medium undead, neutral evil
CR 1/450 XP
- Armor class
- 8
- Hit points
- 22 (3d8)
- Speed
- 20 ft.
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
- Saving throws:
- WIS +0
- Damage immunities:
- poison
- Condition immunities:
- Poisoned
- Senses:
- darkvision 60 ft., passive Perception 8
- Languages:
- understands all languages it spoke in life but can't speak
Special abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.