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Zombie

Medium undead, neutral evil

CR 1/450 XP
Armor class
8
Hit points
22 (3d8)
Speed
20 ft.
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
Saving throws:
WIS +0
Damage immunities:
poison
Condition immunities:
Poisoned
Senses:
darkvision 60 ft., passive Perception 8
Languages:
understands all languages it spoke in life but can't speak

Special abilities

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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